Zig-N-Zag

November 16, 2007

 

Check out those screenshots. Not very impressive, eh? Well, two hours ago those strings were completely indecipherable, now they’re not. What can I say, I’m good like that, yo.

The moral of the story: if you’re going to do any asm programming, take the time to completely understand how the game works and what exactly you want to do before you start hacking it to pieces. Anyway, this hopefully is the last bug to be fixed. (How many times have I said that before?) With any luck, the next update will be informing you guys about the release. I’ll probably make that one both here on the blog and on the site.

In other news, I’ve got one more day of class and then I get a week off for Thanksgiving. I plan on reading a book (or two) and putting in a few hours on SEKAS or Spidey, because I really I want to get those two finished up and released before this year’s up. Of course, I said that last year too and we all know how well that worked out…

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Dear Diary, I have a Blog. :(

November 4, 2007

Currently there isn’t much on here, but in the next few weeks, I plan on adding various categories and such that I deem necessary. Hopefully this will allow you guys to leave me feedback on our various projects from time to time. That’s the plan anyway. We’ll see how it goes.

In the meantime, feel free to praise (or criticize) our past work. 😉